2013年4月17日星期三

Try Guild Wars 2 free


We've got a bunch of keys for Guild Wars 2, and we share it with the readers. The free test drive over the weekend

Have you also thought about how a quiet, huge success looks like? Does it kriblet little in you to tried the game that we gave 9/10 and the notifiers called revolutionary and the 'perfect MMO'?

Guild Wars 2, which since its launch last year has sold several million copies and thus crept up between the big boys in MMOs has given us some keys giving access to three day free trial of the game.

All you have to do is click here and you will go to a page where your code is pulled out to you. Remember that you must be a registered user on Eurogamer, in order to get the code.


To improve your equipment, you maybe in need of Guild Wars 2 gold, you can go to www.gw2gold.net, we will provide you with the cheapest price and safest delivery.


Click HERE to get your code

Practical knowledge: The test takes place this weekend - from Friday 19th April at 2100, to Monday morning, 22 April at the 0900th

Once you've got the code here on Euro gamer slips you are on https://register.guildwars2.com where you can download and register, after which you via email will get information on how to proceed.

Discover More Here:


http://www.articlesolve.com/articledetail.php?artid=444887&catid=78&title=Get-Your-Guild-Wars-2-Free-Trial-Here-Now-

http://juggalobook.com/blog/4025/have-your-guild-wars-2-free-trial-now-and-enjoy-together/

http://sushiboy.net/profiles/blogs/have-your-guild-wars-2-free-trial-now-and-enjoy-together

http://glamourrunway.com/blogs/entry/Have-your-Guild-Wars-2-free-trial-now-and-enjoy-together

2013年4月15日星期一

Guild Wars 2 Searching for Group tool to be introduced by ArenaNet this year


Guild Wars 2 is well-fed with players, and grows more rotund by the day. However its land is even larger, and Guild Wars 2 item players have clamoured for months concerning the need for a Looking for Group tool - something to point their wizards and warriors in the direction of populated sectors, where they can team up with others to smash centaurs or pick apples or whathaveyou.

Developers ArenaNet have already been making meaningful noises on the subject for a little while, though only yesterday confirmed that an in-game strategy will be in place by the end of 2013.

In reply to a thread entitled, 'Is LFG even on the radar?', ArenaNet game director Colin Johanson exclaimed: "They're indeed!"

"As we have announced previously, we have got a team working on an in-game LFG tool to be released later in 2013."

A lot of 4 months earlier, content designer Robert Hrouda closed a poll thread on the official GW2 forums, stating: "We're investigating & working on improving our group finding tool.

"While we definitely appreciate the thread, I'm just going to lock & close it seeing as how you are voting on something we're already interested by."

Right now, a sizeable chunk of the Guild Wars community are relying on 3rd-party service GW2LFG to find appropriate parties. Nonetheless an in-property effort would by its very nature bring more Guild Wars 2 gold players into the fold. Are you holding out for ArenaNet's tool?

Read More:


http://ourbdspace.com/blog/11109/frost-and-flame-the-retribution-finally-comes-on-april-30th/

http://startersmkb.nl/blog/22754/frost-and-flame-the-retribution-finally-comes-on-april-30th/

http://dates.be-mob.com/member/blog_post_view.php?postId=61812

http://www.articlesolve.com/articledetail.php?artid=444887&catid=78&title=Get-Your-Guild-Wars-2-Free-Trial-Here-Now-

http://juggalobook.com/blog/4025/have-your-guild-wars-2-free-trial-now-and-enjoy-together/

2013年4月10日星期三

Guild Wars 2: Gratis Weekend Giveaway


ArenaNet and ZAM incorporate to give zero cost weekend passes to play GW2 April 19 to 21.

Have you been nudging your buddies to come play with you in Tyria? Any ridiculous excuses they may have had are about to disappear into the mists. ArenaNet and ZAM are teaming up to give thousands of gamers the chance to attempt out the astonishing Guild Wars 2 for gratis.

As players of the game will already know, one of the joys of Guild Wars 2 gold is its downranking method which allows high-level players to make meaningful contributions in even beginner locations. If you are new to the game you never are compelled to feel like you're being left behind. A free weekend is a remarkable way for newcomers to play with veteran friends & get a genuine taste of what they are missing.

Just need to try the game out independently? It's all excellent, as Guild Wars 2 has 1 of the exceptionally finest new player experiences of any MMO on the sector.

Explore the stunning vistas or absorbing Individual Story, clash in Structured PvP or join the raging battle in World vs. World combat.

At this time subsequent week (Monday, April 15), be totally sure to watch ZAM like a lion stalking a gazelle as our giveaway page goes live.

Why give you an early heads up? Well, these codes will not last lengthy.

At all.

NOTE: These codes are for the North American region only.

Start thinking about yourself forewarned; if you wish to spend the weekend of April 19 to April 21 playing the fastest growing MMO in history, for absolutely no charge whatsoever, Guild Wars 2 item be here and be ready.

Click Here:


http://www.thenewcomers.co/author/update.php?id=225361

http://109.74.206.139/phpfoxdev/index.php?do=/blog/55172/about-crafting-leveling-and-thieves/

http://digitword.com/article.php?id=353842

http://www.glossitonline.com/blogs/adelaide/60434-big_discount_standard_deluxe_editions_digital.html

http://www.sociomundo.com/blog/10889/matt-witter-on-guild-wars-2-world-ranks/

2013年4月4日星期四

Retro gaming event for 'Guild Wars 2' in April; Super Adventure Box


An event named Super Adventure Box launched right before April Fool's Day could appear like a huge prank even so no one's complaining concerning the retro trip "Guild Wars two" is giving their gw2 gold players this April. The Super Fun Adventure Fun Occasions have began and will be going till April 30. From quaint downgraded graphics to fun new content ArenaNet is offering a distinctive experience for MMORPG players.

"Guild Wars 2" missed out on classic New Years in-game festivities for 2013 having said that; they're making up for it with a Spring celebration in the form of the Super Adventure Box. This particular April event takes form through a new puzzle in Rata Sum. The inspiration behind the new event is rooted in late 1980's home console video Guild Wars 2 gold games.

This event makes the world colorful and pixelated in a fashion comparable to "Minecraft". Luckily the world is only similar to old school "Super Mario" to start with glance & you won't are obliged to cope with any 2D platforming (Although platform puzzles are available). Super Fun Box brings more than just pixelated graphics to "Guild Wars 2".

Uncommon rewards abound inside the Super Fun Box. Earn rare pixelated skins, one of a kind minipets, & mystery chests all through the world that spawn exclusive mobs & tokens. Use these particular tokens to redeem Super Adventure Box in-game swag like weapons and skins. You could experience the Super Fun Adventure Fun Occasions in "Guild Wars 2" all throughout April.

Find more:


http://www.merchantcircle.com/blogs/Evangeline.8975845985/2013/4/Guild-Wars-2-s-Super-Adventure-Box-update-turns-Tyria-8-bit/1024385

http://mukwano.net/member/blog_post_view.php?postId=138310

http://harukibum.com/forum/viewtopic.php?t=19342

http://gw2goldnet.techmaza.in/2013/04/04/what-your-opinions-would-be-of-an-increased-xp-percentage/

http://www.singledoktor.com/member/159/blog/view/130-Guild-Wars-2s-Super-Adventure-Box-update-turns-Tyria-8-bit/

2013年3月30日星期六

Complaining Air Attuning in Guild Wars 2


  Some GW2 gold players complained about the problem of Air Attuning in the forum. And that makes them annoying as they always receive bug reports in their inbox. What's more, these reports have nothing to do with the Traits.

  Anyways whenever you attune to Air from a different attunement, somehow you auto target the closest monster (red, yellow whatever) and shoot an auto-Fireball in Air (as he attuned from Fire to Air). This is clearly a bug, but it's very annoying because when you want to run and attune to Air you auto-attack a mob making you "in combat" which also means you can't run anymore. And that happens on Staff and Scepter.

  In addition, this never happens if he attunes to any other element, not even from Air.

  And that not only happened for one player, many Guild Wars 2 gold players had the same experience when they were playing the game.

  If you use a non attack skill (like: windborn speed) or attunement swap while having a mob close to the centre of your screen (your target area) and within attack range you auto target it and shoot your auto attack (mostly skill #1 of your current attunement).

  Some players have tried to use Ctrl + Right Click to for turning off auto attack. And you need go manual on this build or aggro everything.

  And I think something could to be done with the auto-targeting function. We hope ArenaNet will fix it as soon as possible. - See more at: http://www.gw2gold.net/news-info.html?n=6071&c=97#sthash.xX82Ob1y.dpuf


Clicking Here:


http://xinhvn.cc/home/blog/2197/guild-wars-2-third-update-is-available-now/

http://startersmkb.nl/blog/16832/guild-wars-2-in-response-to-the-lag-problem/

http://uberbringer.com/index.php?do=/profile-72789/

http://youtubearticle.info/article.php?id=9428

http://cyberonlinebiz.com/article/article.php?id=678


2013年3月23日星期六

GW2 Colin Johanson explains differences between Living World and Flame & Frost


Game Director Colin Johanson went on the official forums today to clarify the differences between the thought of Living World & Flame & Frost storyline.

Living World is really a broader concept, it is the assumption that Guild Wars 2 is (& will develop into more so) a really living gw2 gold game, where the world can alter and continually evolve going forward.

This will come in a lot of distinct forms. One example of stuff we've done in the past is new events, dungeons, guild missions, etc. being added that often widen the range of content and experiences. We want to keep doing on the whole of this with our world in the future, to in the main provide new exciting items you can discover and experience any time in Gw2.

A different form of this really is by way of special events, items like Halloween, Hunger Games, or Wintersday where content is obtainable for a period of time, is removed from the game when that period is over, & could appear once again in the future in quite a few form to help provide unique and fun experiences in the game world.

Finally, the storyline of this sort of content going into the world is often the "living story" in a sense for the game. We've got to try & theme our releases with storylines and principal characters in the game world that have exciting story arcs, a whole lot of the permanent new content, particular events, and so on. will all have these core story arcs that drive them in the Guild Wars 2 gold game world. Much like the story of Halloween drove around the potential return of the Mad King, storyline for our living world releases will play a sizeable part in the content that appears & adjustments the world as a result.

We want to make this a significantly larger part of where Gw2 goes in the future, to give a sense that the world truly can adjust mostly as you are playing and every time you login. What we've done with Flame and Frost so far can be an immensely little example of what we view the living world to be as a future possibility for Gw2. Items more along the lines of Halloween, Lost Shores, and Wintersday are more robust examples, coupled with the new events, guild missions, and so on. we've added in releases since launch.

The goal is to provide a unifying storyline to the world that ushers this new content into the game, adjustments the game, & makes the world feel genuinely alive. It's like every month your GM is running new scenarios for your gaming group to appreciate, or your favorite Tv show is airing new episodes to experience. We are really barely scratching the surface of what this concept could be for our game, & we'll be building way more in that in 2013.

Click Here:


http://janegregson.mywapblog.com/interview-with-gw2-dungeon-designer-robe.xhtml

http://staceymartin.exteen.com/20130321/interview-with-gw2-dungeon-designer-robert-hrouda

http://janegregson.mywapblog.com/interview-with-gw2-dungeon-designer-robe.xhtml

http://staceymartin.exteen.com/20130321/interview-with-gw2-dungeon-designer-robert-hrouda

http://www.meufeedback.com.br/blog/4790/guild-wars-2-surpasses-three-million-sales-arenanet-looks-to-the-new-year/

2013年3月20日星期三

Looking to play GW2 need many info


Hi, I'm not positive if this is the best place to post these questions:

1) I am a westcoast player, is there any server that has more Guild Wars 2 gold players online all through PST timezone after work hours than others?

2) Are there any servers that stand out for any reason & might be advantageous? I personally do not need to be in a server that's dead or something, I'd like to interact with folks more regularly than not

3) Is the tactic guide for GW2 advantageous? I like guides personally, but is it beneficial?

4) So far I especially like the Mesmer and Thief classes, any pros & cons for each you can share that I may not not about however to decide which class to go to?

Thanks

I'll answer 4 for you. I have a 80 mesmer (my main) plus a 80 thief (my second main )

First off let me say no matter the profession there are loads of distinct ways to play the same profession even with the same weapons. my mesmer traits are 20/10/10/30/0 (I cannot bear in mind what those lines are atm, but thats what they are) I also use a mixture of Energy/toughness/Vitality and Power/Vitality/Crit harm armor & accessories. For weps I have sword/pistol & Greatsword. For utlities I use Blink, null field & Feedback. As for trait perks, I can not don't forget those atm. One or two notes with this establish, I do incredible damage, have remarkable survivablity and can solo camps in WvW with no trouble. (nearly soloed a tower once, however folks came & joined me, I also once solo catapaulted down outer bay wall and inner to 70% before I was discovered, however thats more to stupidity of the enemy then my class )

Basicly my build is a balanced 1 created to give me fantastic damage (I have only 9% crit rate and 41% crit harm) and good survivablity without making me into a pansy bunker create that can walk by way of a supernova but not kill something. one on 1's I practically never lose and in a defense or an attack I am there moving around the front lines and the back taking people down and getting lots of kills (rolled over 10k yesterday)

For Combat, PvE or PvP is a big question.

PvE I can basicly let my clones/phantasisms do all the work. They generally keep the agro of mobs which implies I usually don't need to move around dodging unless the mob/boss has aoe or I just feel like it.

PvP I can get up close & personal with folks or remain in the back with my greatsword. Feedback is my favourite utlity skill (reflects projectiles back at shooter and is a combo field), when used on a zerg you will see all kinds of numbers fly and a large number of occasions a well placed feedback can turn the tide of a battle. (I've thrown it out and brought on an overall zerg to lose half its HP and then my guys wiped them) Nullfield is extremly helpful too, it removes all conditions from you and your allies, while removing boons from your enemies. Whenever I encounter Dagger/Dagger Elementalist or a Guardian I drop nullfield & kill them as they lose all their boons.

Thief

Thieves have a good deal of different builds to them as well, however right now the most prevalent I think is the near perma stealth develop which I do not use and is about to be nerfed to nonexistance That being stated, my thief is dagger/dagger and pistol/pistol. I acutal use energy/precession/toughness armor and power/vit/crit harm accessories. It gives me more HP and more toughness than most other theives while my traits are 30/30/0/0/10 & so I nonetheless do remarkable damage, the 15-20k crit hits that glass cannon thieves get I don't (I get eight-12k fairly commonly although) although I also have much better survivablity & I don't rely on stealth to survive. I can stealth, but I often only do so when I need to escape or just finish a person off. I use sigil utilitys (I think that is what they are called) for energy, precession & Speed & dagger storm elite, which is just astonishing.

PvE combat is a peice of cake (which may be stated while playing any professions genuinely) You could bleed them out conveniently with death blossom #3 d/d skill or burst them down by way of backstab and pistol bursts. Especially few points give me difficulty (just champions & group events I solo) Once again though mine is a more balanced thief, glass cannon thieves can kill more swiftly, by can't take a hit.

PvP combat with my balanced build I'm a different sort of thief in WvW. I do great damage nonetheless, nevertheless I can take a hit & it throws a large number of players off when they hit me & my hp doesn't disappear. Then I get the choice to hit back or stealth & do even greater harm.

A lot depends upon what you find fun in the Guild Wars 2 item game on if how I play would be fun for you, or in the event you prefer distinctive builds. By no means am I saying my builds are the only ones or the proper ones, they are what I prefer and help me get fun out of playing. The only misguided method to play is the way that you do not have any fun.

I will say do not anticipate to be excellent at a profession right away. Dieing is ok. Even though I have been playing since beta I still die for stupid factors (in most cases jumping from factors I should not). I also wasn't magicaly good at my professions, my builds continuesly evolve as I learn more or switch things up as will yours. If you try a create out and don't like it Do not just throw out the toon and start over. You can 100% modify your create with very tiny cost, just by talking to a trainer. So try things out by yourself.

And I am on Darkhaven in the event you are nonetheless attempting to find a excellent home, we have trolls yes, nevertheless we predominantly keep them in Lion's Arch so do not let them get to you.

Get More Info:


http://forums.countrysampler.com/post?id=6223544

http://www.gmbase.com/bbs/Topic-B7-T12196.aspx

http://concern-liberians.org/chat_room/view_topic.php?id=83256&forum_id=1

http://sb1.fastmogul.com/author/update.php?id=9377

http://buildyourown.co/blog/32094/new-additions-to-gw2-will-make-the-game-more-complicate/