Hi, I'm not positive if this is the best place to post these questions:
1) I am a westcoast player, is there any server that has more
Guild Wars 2 gold players online all through PST timezone after work hours than others?
2) Are there any servers that stand out for any reason & might be advantageous? I personally do not need to be in a server that's dead or something, I'd like to interact with folks more regularly than not
3) Is the tactic guide for GW2 advantageous? I like guides personally, but is it beneficial?
4) So far I especially like the Mesmer and Thief classes, any pros & cons for each you can share that I may not not about however to decide which class to go to?
Thanks
I'll answer 4 for you. I have a 80 mesmer (my main) plus a 80 thief (my second main )
First off let me say no matter the profession there are loads of distinct ways to play the same profession even with the same weapons. my mesmer traits are 20/10/10/30/0 (I cannot bear in mind what those lines are atm, but thats what they are) I also use a mixture of Energy/toughness/Vitality and Power/Vitality/Crit harm armor & accessories. For weps I have sword/pistol & Greatsword. For utlities I use Blink, null field & Feedback. As for trait perks, I can not don't forget those atm. One or two notes with this establish, I do incredible damage, have remarkable survivablity and can solo camps in WvW with no trouble. (nearly soloed a tower once, however folks came & joined me, I also once solo catapaulted down outer bay wall and inner to 70% before I was discovered, however thats more to stupidity of the enemy then my class )
Basicly my build is a balanced 1 created to give me fantastic damage (I have only 9% crit rate and 41% crit harm) and good survivablity without making me into a pansy bunker create that can walk by way of a supernova but not kill something. one on 1's I practically never lose and in a defense or an attack I am there moving around the front lines and the back taking people down and getting lots of kills (rolled over 10k yesterday)
For Combat, PvE or PvP is a big question.
PvE I can basicly let my clones/phantasisms do all the work. They generally keep the agro of mobs which implies I usually don't need to move around dodging unless the mob/boss has aoe or I just feel like it.
PvP I can get up close & personal with folks or remain in the back with my greatsword. Feedback is my favourite utlity skill (reflects projectiles back at shooter and is a combo field), when used on a zerg you will see all kinds of numbers fly and a large number of occasions a well placed feedback can turn the tide of a battle. (I've thrown it out and brought on an overall zerg to lose half its HP and then my guys wiped them) Nullfield is extremly helpful too, it removes all conditions from you and your allies, while removing boons from your enemies. Whenever I encounter Dagger/Dagger Elementalist or a Guardian I drop nullfield & kill them as they lose all their boons.
Thief
Thieves have a good deal of different builds to them as well, however right now the most prevalent I think is the near perma stealth develop which I do not use and is about to be nerfed to nonexistance That being stated, my thief is dagger/dagger and pistol/pistol. I acutal use energy/precession/toughness armor and power/vit/crit harm accessories. It gives me more HP and more toughness than most other theives while my traits are 30/30/0/0/10 & so I nonetheless do remarkable damage, the 15-20k crit hits that glass cannon thieves get I don't (I get eight-12k fairly commonly although) although I also have much better survivablity & I don't rely on stealth to survive. I can stealth, but I often only do so when I need to escape or just finish a person off. I use sigil utilitys (I think that is what they are called) for energy, precession & Speed & dagger storm elite, which is just astonishing.
PvE combat is a peice of cake (which may be stated while playing any professions genuinely) You could bleed them out conveniently with death blossom #3 d/d skill or burst them down by way of backstab and pistol bursts. Especially few points give me difficulty (just champions & group events I solo) Once again though mine is a more balanced thief, glass cannon thieves can kill more swiftly, by can't take a hit.
PvP combat with my balanced build I'm a different sort of thief in WvW. I do great damage nonetheless, nevertheless I can take a hit & it throws a large number of players off when they hit me & my hp doesn't disappear. Then I get the choice to hit back or stealth & do even greater harm.
A lot depends upon what you find fun in the
Guild Wars 2 item game on if how I play would be fun for you, or in the event you prefer distinctive builds. By no means am I saying my builds are the only ones or the proper ones, they are what I prefer and help me get fun out of playing. The only misguided method to play is the way that you do not have any fun.
I will say do not anticipate to be excellent at a profession right away. Dieing is ok. Even though I have been playing since beta I still die for stupid factors (in most cases jumping from factors I should not). I also wasn't magicaly good at my professions, my builds continuesly evolve as I learn more or switch things up as will yours. If you try a create out and don't like it Do not just throw out the toon and start over. You can 100% modify your create with very tiny cost, just by talking to a trainer. So try things out by yourself.
And I am on Darkhaven in the event you are nonetheless attempting to find a excellent home, we have trolls yes, nevertheless we predominantly keep them in Lion's Arch so do not let them get to you.
Get More Info:
http://forums.countrysampler.com/post?id=6223544
http://www.gmbase.com/bbs/Topic-B7-T12196.aspx
http://concern-liberians.org/chat_room/view_topic.php?id=83256&forum_id=1
http://sb1.fastmogul.com/author/update.php?id=9377
http://buildyourown.co/blog/32094/new-additions-to-gw2-will-make-the-game-more-complicate/