2013年1月5日星期六

Guild Wars 2 game director teases 2013 content updates


The Wintersday event has wrapped up and Guild Wars 2 players will be wondering what is in retail outlet as far as new content is concerned in the months ahead.

Game director Colin Johanson jumped in with an update for players which indicated that there are going to be a number of bigger content additions inside the next 3 months.

Just to help supply a number of clarity on this, we'll be releasing within the subsequent couple of weeks a high level summary of our major plans for the very first half of 2013 to help provide more transparency into our plans with the game going forward. This will include providing more details about our ambitions for the Guild Wars 2 gold game, facts about the stories & features that you'll see in the Jan/Feb/March releases.

To set expectations accordingly, the January release will be a reasonably modest release that sets the table for the stories and features we plan to roll out with the Feb/March releases & beyond. Also, there will be no new race, profession, or new region with these larger Feb/March releases. 1 of our major goals with these releases is making our existing world as powerful as doable, ensuring there are causes to go to all the locations in the world we've already built, & strengthening the core game we've provided. In saying this will be an expansions worth of stuff in these releases, we are talking about the number of new features that will be rolled out across PvE, WvW, & PvP in early 2013, which commonly you'd only find in an expansion for a time-honored MMORPG.

More details and specifics to come in the subsequent couple of weeks, but I hope that helps provide many more insight into what to anticipate at a tremendously high level.

In other GW2 news, ArenaNet has handed out bannings for players who were taking advantage of a crafting exploit which allowed gw2 gold players to create an endless supply of ectoplasm with snowflakes. This undermined the game's economy, however it has left a few players a minimal perplexed that there was no genuine warning and it need to have already been spotted as a predicament by the developers before it hit the servers.

ArenaNet's Gail Gray posted to clarify why the bans were handed out.

I've noticed the numbers, plus the damage to the economy might have actually been substantial, if the exploit wasn't closed down & if these folks were allowed to use their ill-gotten gains. Men and women whose accounts were terminated were the worst offenders. I'm talking a great deal of ill-gotten gains that posed a substantial potential impact on the economy.

Any time you take 1 factor & can make two, and then four, and then sixteen... ya gotta know that is just inaccurate. (I will not quibble on the odds, however overall, that form of doubling was not outside the realm of possibility.) & to perform that action hundreds & hundreds of occasions? That is call "exploitation," & that's against the User Agreement, the Rules of Conduct, and all that is holy.

I know the OP will disagree. Although we've been more than kind, in the past, and everybody desires to own up to his/her errors & recognize: We all are part of the game economy, and individuals that exploit it are hurting the rest of us.

Exploit closed.
Worst offenders terminated.
That is what has to happen to make points right for all of us.

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