2012年12月29日星期六
Year in Evaluation 2012: Best MMO
The competition inside the MMO genre has never been as close or as numerous then it was in 2012. Despite the fact that plenty of studios produced genuinely astonishing games this year, no other game produced the same experience as 'Guild Wars 2′.
ArenaNet & NCsoft set out adjust the way players experienced an MMO, and although that achievement could be argued, the quality & gameplay-experience that is identified inside 'Guild Wars 2′ is really a astonishing achievement. Guild Wars 2 offers the same easy format that many MMOs follow, but inside the easy framework of the game, comes a fantastic journey that allows players to experience the world of Tyria first hand & like never before.
Within Guild Wars two players have the opportunity to explore a beautifully crafted world, & if your strategy can handle the strain, the graphics & artistic detail found within the characters, landscape and architecture are truly extraordinary. The dynamic event procedure that was woven into the Guild Wars 2 gold game brings the entire world alive right in front of the player, most often once you least anticipate it. Though the events lose their "excitement" after they are experienced for the first time, that first moment you're casually exploring the farms outside the city walls & an invading band of Centaurs attacks your home, leaving you plus the adventures around you to fend them off, is something that you will bear in mind.
I am a enormous stickler for character customization & discovering a personal connection within an MMO. If I cannot create a persona that I honestly can connect with, then I feel there's no point in playing. I do not mean a duplication of myself yet with super-powers, I mean I desire to make the perfect alter-ego for this particular game. Guild Wars 2 offers an fantastic character creation technique, complete with motive and backstory. The solutions which are presented to you in the game are well thought out and especially distinctive. As I entered into the world of Tyria for the very first time, I had years of previous experiences from my character buzzing by way of my head. What would make a noble who had everything at her fingertips turn to a life as thief? Why did I want to blend in so badly, but not want be anonymous in combat? What took place to me the day my sister was killed by those Centaurs? These were the questions I set out to answer all before I even began the game, now that is an remarkable character creation strategy for an MMO.
I enjoyed the truth that I may load up the game, play by myself and essentially continue my story without the need of a core group. Although other MMOs offer this style of gameplay, ArenaNet genuinely makes it possible for players to be as extroverted or as introverted as they wish. The combat in Guild Wars 2 is a lot of the fastest & 'action-based' on the market. Players aren't just standing nonetheless and hammering away at macros and keys (however that is possible) it plays more like a third-individual action game. I was impressed at how fluid the combat controls were, as I was dodging attacks & ripping via abilities so early in the game there were times that the game played more like an RPG than an MMO.
While it is not a requirement, I need to mention that the game works on each Computer and Macs. This really is something that other MMOs have achieved though when I say "works" on a Mac, I mean runs wonderfully even on a Macbook Pro 2011 late edition. I know that Macs are still only beginning their journey into the gaming world having said that it is encouraging to see developers take them seriously & offer a choice to gw2 gold players and their friends.
It's the perfectly crafted artistic vision and the impeccably developed gameplay that turned Guild Wars 2 into an extraordinary MMO, although it is the technical understanding of a altering economy and a better understanding of what gamers want from an MMO that turned the series into a global franchise.
2012年12月26日星期三
GW2: update on 12/25/2012 + News WvW ranking on 21.12.2012
Just before Christmas ArenaNet presented last weekend to get the current World vs. World ranking for Guild Wars 2 is available. In addition, the game has been updated during the previous night, to fix various exploits and bugs.
Last night took ArenaNet appear before an update in Guild Wars 2. Patch notes published by the developer not, however, was announced via Twitter that the game is to eliminate various exploits and bugs has been updated.
Just before Christmas Gameplay Programmer Habib Loew company also provided the current WvW ranking as at 21.12.2012 is available. Who among European worlds currently has the edge, you look directly in the following statistics. If you, too, the U.S. worlds interested, you can find an appropriate graphic on the official forum of the gw2 gold game.
2012年12月23日星期日
Update Notes for December 21, 2012
Wintersday:
Changed the “Toypocalypse Cancelled” achievement so that only one gift dolyak needs to survive the activity instead of all five.
Fixed an issue that prevented Pop Guns from playing the correct audio and visual effects.
Toymaker Tixx’s Chests have been removed. Instead, all Guild Wars 2 gold players will receive an in-game mail containing the Wintersday finale one-time rewards upon logging in during the Wintersday event. Please note: only one reward will be given per account.
Fixed a bug in Winter Wonderland that would occasionally cause players to be teleported to Lion’s Arch on success.
WvW:
Fixed an exploit that allowed players to bypass walls in the East Keep in the borderlands to get into the keep lord room.
Also saw this note from a couple days ago that I don't think got mentioned in the other update threads...
The gate to Arah in Cursed Shore will now only be closed when events directly in front of it are active.
2012年12月20日星期四
Top 25 games of 2012: 10-6
And so we are into the top ten of our Christmas countdown, from Xbox 360's Fez to Spelunky
Hello once more, and welcome to the penultimate section of our festive countdown. There have already been complaints that plenty of of our choices so far have actually been rather - let's say - obscure. We disagree, although I'm not sure those folks are going to be much happier with numbers ten to six...
For everybody else, this choice proves a key theme of 2012: this was the year indie stepped up and claimed a central role in the industry. At least 4 of the following gw2 gold games were part of that.
Once again I have been helped out by our common contributors, whose names crop up in brackets after each entry.
Guild Wars 2 (Personal computer)
Guild Wars 2 lets players play together without having to speak to each other. Dynamic events all through the online fantasy world sees teams of warriors spontaneously forming to deal with enemy threats, plus a removal of the regular class roles (big chap, sneaky chap, magic chap, medic) makes groups both easy & fun to be a part of. Up till now, World of Warcraft has been the benchmark for MMOs; it is suddenly looking rather old fashioned subsequent to this. (Grant Howitt)
2012年12月18日星期二
Guild Wars 2 demolishes bot population, 34,000 accounts terminated
The mass banning is "a decisive blow" in the battle against the bots, mentioned Mike Lewis, Guild Wars 2's security coordinator. The accounts were culled in November after reports of bots were being submitted as often as 2,000 times an hour. This figure has now dropped to around 20. Is humanity safe?
In a news update, Lewis said his team had "been seriously pursuing the botting issue since the launch of the game" by collecting and examining data to see which players behaved like genuine gw2 gold players and which acted more like would-be mechanical overlords who wanted to overthrow the human race and crush them beneath their titanium heels.
Even so, Lewis went on to convey that the process of data analysis had been automated, which sounds to me like the robots are now in charge of this. Is this wise? No! For sure it's not! You fools! You've put the power in their hands!
"Aided by our analysis tools," he continued, "GMs are in a position to react quickly and effectively to bot reports and terminate offending accounts in brief order." Terminate? Terminate?
Wait, I do not think he's killing bots at all.
I think he's 1 of them.
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2012年12月15日星期六
Guild Wars 2 trailer spotted in The Hobbit previews
Should you are just now crawling out of bed to check on your preferred MMO news, chances are you attended a midnight showing of the newly released The Hobbit movie (I know I did!). & if so, then you may bear in mind a slightly surprising trailer mixed among all the other film previews: an MMORPG! Even so, it isn't the Tolkein tie-in you can expect (i.e., Lord of the Rings Online); instead, moviegoers packing the theaters to immerse themselves in more Middle-earth will see a immense advertisement for none other than Guild Wars 2 splashed across the display. Speak about reaching a wide audience!
While several Hugely staff noted that the trailer was not available before their non-three-D version of the film, others (which includes yours genuinely) can confirm it was certainly shown. Could the trailer be region-based, or is it potentially only shown in three-D? All you Hobbit watchers out there, let us know in case you saw the trailer in the poll beneath. And for people that didn't have the chance to see it, you can catch it after the break!
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2012年12月13日星期四
Guild Wars 2:Forcing players to PvP for World Completion
If I re-gear myself for WvW and start fighting then, wait...... I will be PvPing and ArenaNet scheme to force PvP on us would have succeeded... Not going to happen.
As a matter of principle, why should I be forced to play the game in the way that I dislike? Why should PvEers be FORCED into PvP?
So... is someone from Anet pointing a gun on your head saying you must do world map completion?
I do not agree it should be regarded as a PvE-only activity.
Or could I also complain that I am forced to run a dungeon I hate because the skin I want most is found only there?
Of course there is also the issue of the current reward, which is tuned accordingly with such perceived difficulty in wvw maps in mind, intended to reward the all round gw2 gold player who completes it.
The objection is to being forced into pvp is both obvious and sensible for both sides.
Yes I do intend to eventually do pvp however for now I have one reason to enter wvw and that is to tame a Wolf, this is the only part of the game where they can be obtained.
Suppose you are in wvw trying to beat another server and half the players on your side are off busy exploring maps capping wolves and dying rather than forming part of a cohesive group trying to actually win, wouldnt you find that annoying.
If you take away the need for players to enter wvw for other than actually playing wvw its unlikely to happen
Dungeons and WVW in gw2 are very dependant on having the current favoured class and build in the first case and happening to be on a server with good players actively playing wvw in the second.
Both those cases are a sad reflection on anet for allowing them to happen.
WVW based on server vs server is flawed and will need to change or will die off and take a good number of players with it.
Dungeons too will need some changes as they are badly organised.
The rest of the game is fine as all players have equal access to it.
Lame. Posting. Kind. Sir. (sorry I understand you, but kind of tired seeing the divisional posts and knocks on forcing people to play one way or the other). I will try to be constructive though ...
This goes side by side with WvW players ticked about fractals (and WvW players do have to do them because of that 8% increase to overall stats). I get your point though, you don't want to enter into the world at all. Ever. Because you chose to only PvE. I would have enjoyed not having to go in either, I mean come on, those points are hard for keeps and towers you do not own. But I want my legendary, so I WvW (besides I enjoy it). Not everyone does, and I wouldn't expect them too.
Likewise I find it silly that PvP and WvW players have to do hosts of items in the PvE world for a legendary. End result is it's the gw2 gold player choosing what to do. You sound like a completionist at heart. I respect that, and while getting 'ganked' will happen in WvW ... it will happen less if you only do the points as your world owns them. Makes it a easy fast run, and check. Keep locations in EB for example swap every week. Just some thought, but you also sound as if your closing in to the end and patience have worn thin. My suggestion, if you just want it done? ... Be honest in your world's chat, and /map chat for a party and ask for some help. In one 'karma train' (even though its not much karma, there is a cycle that will eliminate all the outer supply camps. Then its just towers and keeps.
Also while you are doing this you can express your dissappointment through to Anet, on their forums. Your not alone in this arguement, but many who are not so one sided (either pvp or pve) would look at the postings as a person whining and contributing very little. I think you are frusterated, and if you were on Darkhaven, I'd help you get most of them in a day.
It will be very hard to power through the WvW PoI's as some of the base keeps in EB may not even flip at all across the week. So I would just do what you can once ... powering through the easy stuff, then just map in and check when you are in LA, and have second.
I was exactly in your shoes when I was doing my 100%, and only after I had got the point's grown hugely interested into WvW. When first stepping in, and getting slaughtered because you really don't get it, it's upsetting. (someone who doesn't go in WvW wouldn't know about the current enemy habits, nor where it would be safe to go. Remember many of us WvW players leverage voice comm, continually and have a good understanding of the full map always).
Best tips, group up... safety in numbers. It's a gang mentality out there. Know your color and the enemy colors (press your b button, its shaded behind it)... start with your borderlands and hitting the towers and keeps you own (these flop all the time), usually you will have the heaviest and free reign here. Do it during your servers prime time. Don't wait till the end of the night, because thats usually another servers morning.
By ALL means when you check the map, AVOID THE ORANGE SWORDS. That is battle territory, and likely zerg territory. If you have the chance to join in a zerg of your world, do it. If you see map chat saying 'Rally on me, we're going to take garrison, (or stone mist in EB)' ... join them. Stay in the back, away from the front, and just get your points and get the heck out.
IGN: Xgammon (if by chance you are Darkhaven)
2012年12月6日星期四
Patch notes from 06.12.2012 - emergency patch fixes several bugs
ArenaNet led by an emergency service at Guild Wars 2 Last night,various problems are in the course of fixed in the gw2 gold game. The corresponding patch notes developer asked available now.
As part of the latest updates went ArenaNet various bugs in the game. Should the fractal rock wall in the dungeon of fog fractals now no longer occur, for example, the problem is that the sectarians is not reset correctly when the group was completely destroyed in the raid boss.
Bugfixes, there were also certain player transformations and the thief ability "stealing". For more information you can learn directly in the patch notes following:
Update (12/06/2012)
Cliff: A problem has been fixed where the sect was not reset correctly when the group was destroyed (by 10 + scale) when fully raid boss.
Certain player transformations were adapted so that they do not remove the property-related bonuses, when they are activated.
Weapons, the bandit pickpockets get through their skill "stealing" are now consumed correctly when they use the appropriate skill, which grants them the stolen weapon.
Earlier this week, went to Guild Wars 2 is already an extensive update online in which ArenaNet Others numerous bugs remedied at events and undertook modifications to the Black Lion chests. You learn more about this in the patch notes from 03.12.2012!(source)
2012年12月5日星期三
Guild Wars 2:Layoffs hit Guild Wars 2 publisher
It looks like there have been some redundancies at Guild Wars 2 publisher NCsoft’s Seattle offices.
“NCsoft is realigning internal publishing resources to better suit the needs of our gw2 gold game development studios,” the company’s PR director Lincoln Davis told PC Gamer.
“As a result of the realignment, several employees and contract positions were affected. This was a very tough decision to make and wish the best for all NCsoft employees in their next ventures.”
The extent of the restructure and possible effect – if any – on Guild Wars 2 is unknown at this stage.
Earlier this year, following a 12 per cent dip in revenue for the publisher, NCsoft liquidated City of Heroes studio Paragon and closed that gw2 gold game’s servers.
In September, the company reported that Guild Wars 2 had sold over two million copies.
2012年12月1日星期六
Guild Wars 2: Compensation for many players
The "Lost Coast" event in Guild Wars 2 was for many players a bust. ArenaNet now promised compensation.
It should be one of the first major events in the history of Guild Wars 2 will be ended and for many players with a flop. At the event around "The Lost Coast" had the hero of Guild Wars 2 contest various phases of a mission, and for the finale, the last day of the event, meet a big boss fight. However, it helps too many disconnects, which many gw2 gold players at the end of the loot box could not plunder and therefore ran out empty. Of course, this was not just those affected received and led to harsh criticism. ArenaNet announced yesterday Mélanie Corolleur but the official forums that all players by connection problems had no access to the spoils of the event, to be compensated in the next week for that. Whether they wrote a ticket or not.
"Thank you for your patience while we the problem is that while the" have Lost Coast "events occurred, viewed again. We can confirm that we have all the loot was not the case, get a reward for their participation be. all affected players will get this reward, regardless of whether they have written to the service or not. Expected We work very hard at this solution and you should get in the next week your rewards via in-game mail. "
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