2013年2月21日星期四

Any class you disliked at launch but enjoy now?


At launch i tried a bit of every class and even though I played all the BWEs i didn't know the combat system very well. Now months after release I have tried all classes to at least 30+ and have a much better grasp of combat and combos and playing support.

Now is there any class you played at launch that didn't click but now you love it?

For me it's easily mesmer. I have found so far this is probably the most versatile, customizable, and enjoyable class of them all. The things I can do on my memser most of my alts would have no chance at all(at my skill level that is heh)...I have changed my overall playstyle every 10 or so levels since I started playing it and closing in on 60 I have about 8 differences builds I want to try once I open the last line of traits.

Also going the other way I really enjoyed warrior at launch but honestly find them the most boring class of them al nowl:P

My necro is getting more dull as I lvl. He got a big boost at lvl 30 and he has been spinning his wheels since (75 now). My warrior is 30and a wrecking ball with fun weapons and seemingly interesting build choices. My 80 ranger is fun and has a nice variety of build choices. I def think the necro and engineer need a big fun injection of all the classes Ive tried (havent tried guardian or mesmer).

When I first started the game I hated mesmer and levelled my elementalist to 80.  Shortly after 80 I began to hate everything about elementalist and left the Guild Wars 2 gold game for a few weeks.  After returning I though I would reroll a mesmer and see how it is, now I love the class and it has become my main.  I tried to get back on my elementalist after a few months away and after a half hour hopped back to the mesmer.

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2013年2月19日星期二

Guild Wars 2 Day-to-day achievements adjust


I admit, as I get largely play sessions below my belt, the dailies are starting to feel like a chore. Maybe since the list is there at the corner of the display all the time. Potentially since the rewards are so enticing (as opposed to "mess of karma I'll finally use). Or it could be that often they come easy and quite often not, & I'll never know so I feel inclined to get them out of the way rather than wondering whether I'll need to log off before they're done.

Exactly how I'm playing the Guild Wars 2 gold game at the moment on the nights after work. The dailies are pretty critical to me and that's why I spend the modest bit of time I have getting them done first so at least I know they are all done and dusted before logging off.

You'd be slower should you stuck to doing dailies as your only technique for acquiring ascended gear & did not do them daily.

As for the 2nd statement, how particularly is your GW2 gold game negatively impacted when you don't need those meager further stats anyhow? At least... how outside of your own mind is your game negatively impacted?

OMG! I finally finished my first everyday!
I just had to grind the same DEs all over once more (oh Queensdale troll, your death brings me +1s), the location around the troll allowed me to get 13 unique kills & 20 gatherings, I was able to readily get the dodges on the veteran trees (love those foes and their insanely telegraphed attacks allow for SUPER logical dodges) after which I simply switched characters and revived a bunch of Scrap-BOTS.

Needless to say, I now need to park my characters in those locations & keep doing the precise same factor over & over and over again, but I guess that is the gameplay that GW2 rewards.

Clicking Here:


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2013年2月17日星期日

WoW Survivor realizes it will expense $30 to play on another server


2 things:

1) Server transfer in WoW are free, how does GW2 DARE to charge for them! Err wait... that does not compute... ;-)

2) Server transfer don't expense $30. ANet did something intelligent that Blizzard did not do. The cost vaies depending on the load of your target server. Should you try to go to an already rather high/full server, it will cost you more than in case you transfer to a lower population server.
Medium: 500
High: 1000
Incredibly High: 1800

Oh, and 1800 gems are not $30. It is precisely $22.5. Which implies it is much more affordable than transfers in WoW, which charge $25 PER CHARACTER, while GW2 transfers will do your all your characters at once... which means that for a base account with five characters, the price is $4.5 per character... quite affordable compared to WoW's $25 per character.

So... what are you complaining about, once more?
"The 1st duty of every Starfleet officer is to the truth, whether it is scientific truth or historical truth or private truth. It is the guiding principle on which Starfleet is based!"

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2013年2月15日星期五

'Guild Wars 2' publisher inks Unreal Engine four, 'Guild Wars 3' coming?


"Guild Wars 2" has been without a doubt 1 of the biggest successes over the past twelve months in the realm of Computer gaming, and the company that brought gamers the good MMO has signed a new deal to use the Unreal Engine 4 in much of its upcoming titles.

In accordance with a report from IGN yesterday, NCSoft has agreed to a lengthy-term deal that delivers them with the best to make use of the tools & technology of the Unreal Engine 4.

The company said they plan on developing their greatest activities however, & are excited about the chance to work with 1 of the most advanced Guild Wars 2 gold game engines in gaming today.

"Unreal Engine 4 is an amazingly fascinating game engine in terms of its unprecedented efficiency and efficiency.

"We plan to release our finest game ever utilizing our Unreal Engine expertise and the new cutting-edge Unreal Engine 4 tools," NCSoft said.

It'll be interesting to see what the next project is that NCSoft has in mind for the reason that with how astounding "Guild Wars 2" looked, their subsequent title could be even better.

Another aspect to consider is since they have licensed this new tech, is how it will be in a position to allow the company to push the technologies in their GW2 gold games.

It would be awesome to see "Guild Wars 3" use the technology behind the Unreal Engine 4, would it not?

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http://www.hqskills.com/blog/52565/guild-wars-2-content-update-flame-and-frost-the-gathering-storm-arriving-fe/

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http://xcite.pk/blog/2634/guild-wars-2-update-to-tweak-dungeon-spawn-points-focus-on-teamwork/

http://gw2goldna.blogspot.com/2013/02/guild-wars-2-teaches-you-way-to-capture.html

2013年2月13日星期三

GW2 why the story implementation works(for me)


One of the items I dislike about MMO questing is how it on the whole tries to make you the hero inside the main game world, with everyone else doing the exact same save the world quests right along side you. GW2 I feel solves this by taking that aspect & making it optional & absolutely instanced & leaving the world quests to actually make sense in a way that everyone can do them & not have" you" as the center of it all.. Confident not everyone cares or notices this kind of factor but to me its immensely helpful with overall immersion. I personally don't delight in when" you are the one" is the center focus of a MMO in general...whats everybody else's feelings on this?

If I had a mine shaft, I don't think I would just abandon it. There is got to be a better way.

I like that they give you the option to decide on to do the story or not. Myself I like how each races and choice upto the Claw Island part let you kinda make your own path nevertheless even after Claw Island the story honestly does take you on a journey that tells a exceptional story with it. Most of all though the choice to follow the story after the start of you time in the world is what makes me like it you decide in case you need the story or just play the gw2 gold game.

And even without the story itself theres a ton of lore you study just by reading this or that in the game from gave stones to plaques to books even theres alot of story without.

Personally, I listened to the very first few pieces of dialogue and I skipped to the end on all the rest. It started out boring, so I did not bother with the rest of it.

I would like this if they had gone all the way with it. But after being declare the "Hero of...." hthen asked by a commoner to perform menial tasks....it just creates a disconnect.

Either have me be the hero or don't have me be the hero, but there has to be several type of agreement there.

I personally like being quite a few kind of Hero. It elevates the importance of the Guild Wars 2 gold game's adventure to me. If I am just going to play an average joe, then you want to make the story fascinating adequate that I do not feel like what I am doing is a chore I might just do in genuine life.
In the end, I am playing the game to play something I would fantasize playing.

Release a game with a really large established fanbase from 10+ years of bnet history when the industry was still emerging and the casual base had not yet been established, so ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, & their friends and everyone else plays anyway. Not discounting Blizzard quality... although WoW's success is as much about ideal timing as it is quality, if not more so. - Derros

2013年1月31日星期四

Guild Wars 2, Flame and Frost - Synopsis


Flame and Frost Prelude is the name of the patch released by the end of January, what I genuinely like about this patch is that is full of modifications & new stuff. It looks like Arenanet is taking the fun points about Guild Wars 2 & enhancing them for our own joy, or at least my own enjoyment.

I am kind of happy with this update, it takes away some annoying items and it also add more beneficial stuff, like the guesting strategy plus the day-to-day quests rotation. It's outstanding to know that I do not have to keep doing the same routing every day anymore. I heard that several men and women is complaining about this, but do we genuinely need to do the same friggin thing over & over once again? I thought some folks no longer do the daily quest for the reason that is repetitive and boring. If that's true, we need to give the new daily rotation a warm welcome.

There is so much stuff in this patch, fractal improvements, the guesting method, a new form of currency (the laurels), bug fixes, graphical updates, optimizations & a few tweaks in our skill-sets repertoire. I am glad that Anet is taking the correct direction on this 1, a whole lot of skill bugs are no longer there and many exploits are gone! I know it is not perfect, yet the balancing is taking the correct direction.

The patch notes are virtually endless!!! Nonetheless one of the most notorious points going on in this patch is the new Living Story.

Anet is introducing a brand new concept in the gw2 gold game, a onetime only event, something that will happen once and it will adjust the game world in a little way, I know that it sucks when you miss such events, but if it works fine, chances are that Anet is going to release more of this kind of events.

We are doing something in the history of GW2, not just doing the same event & stories rehashing that everybody else is doing. Put another way, we are doing something that gives us a sensation of meaning, or at least it does to me. The only factor that concerns me is that Anet mess it up at many point with many nasty 'To Be Continued' in the Living Stories, no spoilers plz... We know that life keeps moving forward, so do not tell us what we're going to do in the next quest after we finish the first 1.

I will dare to that this patch, is one of the best patches ever made for any Guild Wars 2 gold game. It's incredibly logical to notice that many factors in game are altering for excellent.

2013年1月25日星期五

Guild Wars 2: Interview with Colin Johanson - quests, PvP and Balancing


In an interview to Guild Wars 2 Colin Johanson talks about ArenaNet's plans for world PvP, PvE, the group search and balancing.

Guild Wars 2 Game Director Colin Johanson has an English-language website gave an interview in which various contents of the game are subject. About balancing there's little concrete only the statement that the team will continue to keep an eye on the professions and makes adjustments where necessary. What is certain is that the damage from area attacks is reduced. For World PvP plans ArenaNet new possibilities of command for the Commander. In addition, the WvW by successes, titles and ranks more interesting.

In PvE, the loot system is adapted. In addition, Orr undergoes a small revision. There should be some new events and permanently usable waypoints. Find a group, as it exists in other MMOs is, in Guild Wars 2 does not work automatically in the future. The team is working on an internal solution. The group search should only have a supporting character, as the players continue to seek to form a group. The original article on the interview about Guild Wars 2, you read at MMORPG.com. For more information about Guild Wars 2 gold, get on our topic page and our colleagues at gw2gold.net.

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